Grovekeeper
He never fights alone.
| Life | 90 |
|---|---|
| Move speed | 300 |
| Crit chance | 5% |
| Crit damage | +75% |
| Skill slots | 5 (+ Heartwood Slot at class level 10) |
| Hats worn | 6 |
| Starting weapon | Gnarled Stick |
Kinship
Every living friend takes a share of each blow meant for you. Their hits and kills build Kinship; at the top of it, the Stampede.
Burrow
Dive underground and dig a short way, unhittable, steering as you go. Where you surface, roots snare what stands there and your beasts come to your side.
Skills
Found in the mine and slotted during a run. Each one fires on its own trigger and ranks up to 5.
Geri & Freki
Two wolves walk at your side for as long as this is slotted. They hunt what comes near you, and nothing can hurt them.
- Rank 3
- Their fangs open a wound: what they bite BLEEDS.
- Rank 5
- What they bite is slowed.
- In the Stampede
- They bite far faster, and harder.
- Combo
- SAVAGE what the ravens marked: half again as much damage.
- Bond: Tooth & Claw
- With Bear Friend: What the bear holds, the wolves tear: half again as much damage to the enemies it has drawn.
Bear Friend
A bear stands with you for as long as this is slotted. It walks into the thick of them and roars: up to 6 enemies turn from you to it and stay there, and it slams the ground among them.
- Rank 3
- Draws three more, and its slam staggers.
- Rank 5
- What it slams takes 25% more damage for a while.
- In the Stampede
- It roars at once, and draws twice as many.
Huginn & Muninn
Two ravens fly with you for as long as this is slotted. Each harries the strongest enemy in sight, and what they strike is MARKED: it takes 20% more damage from everything.
- Rank 3
- The marked take 30% more.
- Rank 5
- They peck the enemies beside their prey as well.
- In the Stampede
- Their marks last twice as long.
- Bond: Gossip
- With Ratatoskr: The squirrel tells the ravens everything: what Ratatoskr's acorns strike is marked.
Boar
A boar trots at your heel for as long as this is slotted, and every few seconds it charges: a straight line through the thickest of them, hurling aside everything in its path.
- Rank 3
- What it runs down is stunned.
- Rank 5
- It turns and charges back.
- In the Stampede
- It charges the moment the Stampede begins.
- Combo
- GORES the held -- the rooted, and what the bear has drawn: double damage.
Ratatoskr
The squirrel of the world-tree runs with you for as long as this is slotted. It fetches the experience lying about, pelts an acorn now and then -- and at every kill, three at the enemies nearest the corpse. Once every 1.5 s.
- Rank 3
- Five acorns a kill.
- Rank 5
- The experience it fetches is worth a fifth more.
- In the Stampede
- Twice the acorns.
Spore Shrooms
Two mushrooms come up in the path of the nearest enemies. One that is stepped near BURSTS in spores -- and so does one that withers: everything round it is hurt and slowed. (Up to 6.)
- Rank 3
- Three a planting.
- Rank 5
- The spores choke: the slowed take 20% more damage.
- In the Stampede
- Every burst is bigger and hits harder.
- Bond: Mycelium
- With Seedlings: Where a sapling bursts, a mushroom comes up.
Seedlings
A slain enemy may leave a sapling on its corpse. It grows for a moment, then BURSTS in thorns -- at once, if something walks into it.
- Rank 3
- Sprouts more often, and its thorns BLEED.
- Rank 5
- The thorns hold what they strike.
- In the Stampede
- Every kill sprouts one.
- Combo
- IMPALES the slowed: half again as much damage.
Elder Ent
An old tree gets up and walks, slowly, at the nearest enemy, slamming the ground round itself. After 10 seconds it withers -- and BURSTS into splinters, three times as hard. A new one makes the old one burst at once.
- Rank 3
- It walks for longer, and its slams stagger.
- Rank 5
- Its splinters hold what they strike.
- In the Stampede
- Its slams come twice as fast.
- Bond: Deep Roots
- With Bloom: Bloom does not burst the Elder Ent: it slams at once instead, and lives a little longer.
Bloom
Where you surface from a Burrow, every sprout you have BURSTS at once -- and three saplings grow round you.
- Rank 3
- Four saplings.
- Rank 5
- The sprouts it bursts hit half again as hard.
- In the Stampede
- A second, wider ring grows a moment later.
Entangling Roots
Roots come up under what your weapon strikes: it and those beside it are held fast and BLEED. Once a second.
- Rank 3
- A wider patch that holds for longer.
- Rank 5
- The roots run on: a second patch at the nearest enemy outside it.
- In the Stampede
- The roots spread wider still.
Barkskin
When struck, bark grows over you: a Ward that takes blows before your life does, for 6 seconds -- and its thorns prick whoever strikes it. Once every 8 s.
- Rank 3
- Thicker bark, and what its thorns prick BLEEDS.
- Rank 5
- When the bark breaks it bursts in thorns all round you.
- In the Stampede
- The thorns prick twice as hard.
- Bond: Bramble
- With Entangling Roots: The bark's thorns root whoever they prick.
Call of the Wild
When your Kinship PEAKS, the wild answers: every beast at your side is joined by a double for as long as the Stampede lasts.
- Rank 3
- The doubles stay three seconds longer.
- Rank 5
- The Stampede leaves you 60% of your Kinship.
- In the Stampede
- Born of the Stampede: the doubles are as fast and as fierce as the pack.