Grovekeeper

Grovekeeper

He never fights alone.

Life90
Move speed300
Crit chance5%
Crit damage+75%
Skill slots5 (+ Heartwood Slot at class level 10)
Hats worn6
Starting weaponGnarled Stick
Passive

Kinship

Every living friend takes a share of each blow meant for you. Their hits and kills build Kinship; at the top of it, the Stampede.

Movement · 5.5 s cooldown · movement

Burrow

Dive underground and dig a short way, unhittable, steering as you go. Where you surface, roots snare what stands there and your beasts come to your side.

Skills

Found in the mine and slotted during a run. Each one fires on its own trigger and ranks up to 5.

Geri & Freki

Always at your side · 10 damage beastsummonphysical

Two wolves walk at your side for as long as this is slotted. They hunt what comes near you, and nothing can hurt them.

Rank 3
Their fangs open a wound: what they bite BLEEDS.
Rank 5
What they bite is slowed.
In the Stampede
They bite far faster, and harder.
Combo
SAVAGE what the ravens marked: half again as much damage.
Bond: Tooth & Claw
With Bear Friend: What the bear holds, the wolves tear: half again as much damage to the enemies it has drawn.

Bear Friend

Always at your side · 18 damage beastsummonphysicalarea

A bear stands with you for as long as this is slotted. It walks into the thick of them and roars: up to 6 enemies turn from you to it and stay there, and it slams the ground among them.

Rank 3
Draws three more, and its slam staggers.
Rank 5
What it slams takes 25% more damage for a while.
In the Stampede
It roars at once, and draws twice as many.

Huginn & Muninn

Always at your side · 7 damage beastsummonphysical

Two ravens fly with you for as long as this is slotted. Each harries the strongest enemy in sight, and what they strike is MARKED: it takes 20% more damage from everything.

Rank 3
The marked take 30% more.
Rank 5
They peck the enemies beside their prey as well.
In the Stampede
Their marks last twice as long.
Bond: Gossip
With Ratatoskr: The squirrel tells the ravens everything: what Ratatoskr's acorns strike is marked.

Boar

Every 5.5 s · 30 damage beastsummonphysical

A boar trots at your heel for as long as this is slotted, and every few seconds it charges: a straight line through the thickest of them, hurling aside everything in its path.

Rank 3
What it runs down is stunned.
Rank 5
It turns and charges back.
In the Stampede
It charges the moment the Stampede begins.
Combo
GORES the held -- the rooted, and what the bear has drawn: double damage.

Ratatoskr

On a kill · 9 damage beastsummonprojectilephysical

The squirrel of the world-tree runs with you for as long as this is slotted. It fetches the experience lying about, pelts an acorn now and then -- and at every kill, three at the enemies nearest the corpse. Once every 1.5 s.

Rank 3
Five acorns a kill.
Rank 5
The experience it fetches is worth a fifth more.
In the Stampede
Twice the acorns.

Spore Shrooms

Every 5 s · 16 damage summonarea

Two mushrooms come up in the path of the nearest enemies. One that is stepped near BURSTS in spores -- and so does one that withers: everything round it is hurt and slowed. (Up to 6.)

Rank 3
Three a planting.
Rank 5
The spores choke: the slowed take 20% more damage.
In the Stampede
Every burst is bigger and hits harder.
Bond: Mycelium
With Seedlings: Where a sapling bursts, a mushroom comes up.

Seedlings

On a kill · 16 damage summonarea

A slain enemy may leave a sapling on its corpse. It grows for a moment, then BURSTS in thorns -- at once, if something walks into it.

Rank 3
Sprouts more often, and its thorns BLEED.
Rank 5
The thorns hold what they strike.
In the Stampede
Every kill sprouts one.
Combo
IMPALES the slowed: half again as much damage.

Elder Ent

Every 16 s · 16 damage summonarea

An old tree gets up and walks, slowly, at the nearest enemy, slamming the ground round itself. After 10 seconds it withers -- and BURSTS into splinters, three times as hard. A new one makes the old one burst at once.

Rank 3
It walks for longer, and its slams stagger.
Rank 5
Its splinters hold what they strike.
In the Stampede
Its slams come twice as fast.
Bond: Deep Roots
With Bloom: Bloom does not burst the Elder Ent: it slams at once instead, and lives a little longer.

Bloom

After your movement skill · 14 damage summonarea

Where you surface from a Burrow, every sprout you have BURSTS at once -- and three saplings grow round you.

Rank 3
Four saplings.
Rank 5
The sprouts it bursts hit half again as hard.
In the Stampede
A second, wider ring grows a moment later.

Entangling Roots

On a hit · 5 damage physicalbleedarea

Roots come up under what your weapon strikes: it and those beside it are held fast and BLEED. Once a second.

Rank 3
A wider patch that holds for longer.
Rank 5
The roots run on: a second patch at the nearest enemy outside it.
In the Stampede
The roots spread wider still.

Barkskin

When you are hit · 20 damage physical

When struck, bark grows over you: a Ward that takes blows before your life does, for 6 seconds -- and its thorns prick whoever strikes it. Once every 8 s.

Rank 3
Thicker bark, and what its thorns prick BLEEDS.
Rank 5
When the bark breaks it bursts in thorns all round you.
In the Stampede
The thorns prick twice as hard.
Bond: Bramble
With Entangling Roots: The bark's thorns root whoever they prick.

Call of the Wild

When Kinship peaks beastsummon

When your Kinship PEAKS, the wild answers: every beast at your side is joined by a double for as long as the Stampede lasts.

Rank 3
The doubles stay three seconds longer.
Rank 5
The Stampede leaves you 60% of your Kinship.
In the Stampede
Born of the Stampede: the doubles are as fast and as fierce as the pack.

The Grovekeeper's weapons and hats →