Elementalist
Resonate with an element. Hoard its power, or Discharge it on the swap.
| Life | 80 |
|---|---|
| Move speed | 335 |
| Crit chance | 5% |
| Crit damage | +75% |
| Skill slots | 5 (+ Prism Slot at class level 10) |
| Hats worn | 6 |
| Starting weapon | Magic Stick |
Resonance
Casting fire, frost or lightning builds Resonance in that element: fire burns hotter, frost raises a Ward, lightning quickens you. Cast another element and the hoard Discharges in a burst.
Blink
Vanish and reappear a few strides on, leaving a burst of your element behind. Unhittable in between. Your next cast is a Flashcast.
Skills
Found in the mine and slotted during a run. Each one fires on its own trigger and ranks up to 5.
Draugr Pyre
Slain enemies may burst into flame, burning those around them. Chains.
- Rank 3
- Bursts more often and leaves burning ground.
- Rank 5
- Bursts almost always, and wider.
- In Overflow
- Every kill bursts.
- Bond: Wildfire
- With Flame Ring: An enemy Flame Ring detonates bursts like a Pyre kill (three a ring).
Thor's Wrath
When your Resonance OVERFLOWS, Thor answers: a thunderclap that leaps between enemies. It spends no Resonance.
- Rank 3
- Leaps two more times.
- Rank 5
- Stuns what it strikes; the last strike bursts.
- In Overflow
- Born of the Overflow, it carries that element too: fire sets them alight, frost chills them.
- Bond: Conduit
- With Static Field: Thor's Wrath raises your Static Field, and the Field's shocks stun.
Brand of Muspel
Hurls a burning brand: a pool of fire that also HOLDS BACK THE MYRKR.
- Rank 3
- Burns longer and wider.
- Rank 5
- Hurls two brands.
- In Overflow
- Hurls one more brand.
Niflheim's Breath
An icy breath freezes enemies around you. Frozen enemies shatter when they die.
- Rank 3
- Frozen for longer.
- Rank 5
- Frozen enemies take 40% more damage.
- In Overflow
- The breath reaches a third further.
Flame Ring
Every few seconds a ring of fire bursts out round you: damage, and everything it touches burns.
- Rank 3
- Leaves burning ground where you stood.
- Rank 5
- A second ring follows, wider.
- In Overflow
- A third wider, and its burn is doubled.
- Combo
- DETONATES the burning: all the fire still on them goes off at once.
Frost Nova
Where your Blink lands, a ring of ice: damage, a short freeze, then a long chill.
- Rank 3
- Freezes for longer, and the cold raises a Ward round you.
- Rank 5
- A second ring follows, wider.
- In Overflow
- A third wider, and elites freeze as long as the rest.
- Combo
- DEEP FREEZE: the already chilled freeze twice as long.
- Bond: Glacier
- With Rime Ward: When your Ward breaks, a Frost Nova bursts round you.
Rime Ward
When struck, a shell of ice closes round you: a Ward that takes the next blows, and the enemies near you are chilled. Once every 6 s.
- Rank 3
- The one that struck you is frozen solid.
- Rank 5
- When the Ward breaks it bursts into shards.
- In Overflow
- The shell is twice as thick.
Chain Lightning
A critical hit throws a bolt that strikes the enemy and jumps on to 4 more.
- Rank 3
- Jumps two more times.
- Rank 5
- Every strike forks to a neighbour.
- In Overflow
- Jumps three more times and stuns what it strikes.
- Combo
- SHATTERS the frozen: far more damage, and the ice bursts onto those around.
- Bond: Thunderhead
- With Ball Lightning: Chain Lightning also leaps from your Ball Lightning.
Ball Lightning
A slow ball of lightning drifts through the horde, zapping 2 enemies near it again and again.
- Rank 3
- Zaps three at a time and drifts further.
- Rank 5
- Bursts where it ends.
- In Overflow
- Two balls.
Static Field
A weapon hit charges the air round you for 3 s: everything that stands close is shocked twice a second. Once every 4 s.
- Rank 3
- The shocked are slowed.
- Rank 5
- The Field holds half as long again.
- In Overflow
- Wider, and it shocks far faster.
Prism
Every Discharge ECHOES a moment later, at half its strength.
- Rank 3
- The echo is three quarters as strong.
- Rank 5
- It echoes twice.
- In Overflow
- The echo is as strong as the Discharge.
- Bond: Kaleidoscope
- With Surge: A Surged Discharge echoes once more.
Surge
Every 12 s your Resonance surges: +5 stacks, and your next Discharge is DOUBLED.
- Rank 3
- +8 stacks.
- Rank 5
- The doubled Discharge leaves you 5 stacks of the new element.
- In Overflow
- The surge feeds the Overflow instead: it lasts 1.5 s longer.