Elementalist

Elementalist

Resonate with an element. Hoard its power, or Discharge it on the swap.

Life80
Move speed335
Crit chance5%
Crit damage+75%
Skill slots5 (+ Prism Slot at class level 10)
Hats worn6
Starting weaponMagic Stick
Passive

Resonance

Casting fire, frost or lightning builds Resonance in that element: fire burns hotter, frost raises a Ward, lightning quickens you. Cast another element and the hoard Discharges in a burst.

Movement · 3.5 s cooldown · movement · spell

Blink

Vanish and reappear a few strides on, leaving a burst of your element behind. Unhittable in between. Your next cast is a Flashcast.

Skills

Found in the mine and slotted during a run. Each one fires on its own trigger and ranks up to 5.

Draugr Pyre

On a kill · 20 damage fireareaspell

Slain enemies may burst into flame, burning those around them. Chains.

Rank 3
Bursts more often and leaves burning ground.
Rank 5
Bursts almost always, and wider.
In Overflow
Every kill bursts.
Bond: Wildfire
With Flame Ring: An enemy Flame Ring detonates bursts like a Pyre kill (three a ring).

Thor's Wrath

When Resonance overflows · 42 damage lightningspell

When your Resonance OVERFLOWS, Thor answers: a thunderclap that leaps between enemies. It spends no Resonance.

Rank 3
Leaps two more times.
Rank 5
Stuns what it strikes; the last strike bursts.
In Overflow
Born of the Overflow, it carries that element too: fire sets them alight, frost chills them.
Bond: Conduit
With Static Field: Thor's Wrath raises your Static Field, and the Field's shocks stun.

Brand of Muspel

Every 6.5 s · 12 damage fireareaspell

Hurls a burning brand: a pool of fire that also HOLDS BACK THE MYRKR.

Rank 3
Burns longer and wider.
Rank 5
Hurls two brands.
In Overflow
Hurls one more brand.

Niflheim's Breath

Every 11 s · 12 damage frostareaspell

An icy breath freezes enemies around you. Frozen enemies shatter when they die.

Rank 3
Frozen for longer.
Rank 5
Frozen enemies take 40% more damage.
In Overflow
The breath reaches a third further.

Flame Ring

Every 5.5 s · 16 damage fireareaspell

Every few seconds a ring of fire bursts out round you: damage, and everything it touches burns.

Rank 3
Leaves burning ground where you stood.
Rank 5
A second ring follows, wider.
In Overflow
A third wider, and its burn is doubled.
Combo
DETONATES the burning: all the fire still on them goes off at once.

Frost Nova

After your movement skill · 18 damage frostareaspell

Where your Blink lands, a ring of ice: damage, a short freeze, then a long chill.

Rank 3
Freezes for longer, and the cold raises a Ward round you.
Rank 5
A second ring follows, wider.
In Overflow
A third wider, and elites freeze as long as the rest.
Combo
DEEP FREEZE: the already chilled freeze twice as long.
Bond: Glacier
With Rime Ward: When your Ward breaks, a Frost Nova bursts round you.

Rime Ward

When you are hit · 20 damage frostspell

When struck, a shell of ice closes round you: a Ward that takes the next blows, and the enemies near you are chilled. Once every 6 s.

Rank 3
The one that struck you is frozen solid.
Rank 5
When the Ward breaks it bursts into shards.
In Overflow
The shell is twice as thick.

Chain Lightning

On a critical hit · 16 damage lightningspell

A critical hit throws a bolt that strikes the enemy and jumps on to 4 more.

Rank 3
Jumps two more times.
Rank 5
Every strike forks to a neighbour.
In Overflow
Jumps three more times and stuns what it strikes.
Combo
SHATTERS the frozen: far more damage, and the ice bursts onto those around.
Bond: Thunderhead
With Ball Lightning: Chain Lightning also leaps from your Ball Lightning.

Ball Lightning

Every 8 s · 8 damage lightningspell

A slow ball of lightning drifts through the horde, zapping 2 enemies near it again and again.

Rank 3
Zaps three at a time and drifts further.
Rank 5
Bursts where it ends.
In Overflow
Two balls.

Static Field

On a hit · 6 damage lightningareaspell

A weapon hit charges the air round you for 3 s: everything that stands close is shocked twice a second. Once every 4 s.

Rank 3
The shocked are slowed.
Rank 5
The Field holds half as long again.
In Overflow
Wider, and it shocks far faster.

Prism

On a Discharge spell

Every Discharge ECHOES a moment later, at half its strength.

Rank 3
The echo is three quarters as strong.
Rank 5
It echoes twice.
In Overflow
The echo is as strong as the Discharge.
Bond: Kaleidoscope
With Surge: A Surged Discharge echoes once more.

Surge

Every 12 s spell

Every 12 s your Resonance surges: +5 stacks, and your next Discharge is DOUBLED.

Rank 3
+8 stacks.
Rank 5
The doubled Discharge leaves you 5 stacks of the new element.
In Overflow
The surge feeds the Overflow instead: it lasts 1.5 s longer.

The Elementalist's weapons and hats →