Berserker

Berserker

Rage builds with every blow. At the top of it: Berserkergang.

Life100
Move speed325
Crit chance5%
Crit damage+75%
Skill slots5 (+ Blood Slot at class level 10)
Hats worn6
Starting weaponGnarled Stick
Passive

Berserkergang

Hitting and being hit builds Rage (+0.4% damage per point). At 100 Rage you go berserk: faster, every hit heals, and your fury burns so bright the Myrkr bites half as hard.

Movement · 3.2 s cooldown · movement · melee · physical

Charge

Dash through the horde, knocking enemies aside. Unhittable while charging. Your first swing after it is a Charged Blow: twice as hard, and wider.

Skills

Found in the mine and slotted during a run. Each one fires on its own trigger and ranks up to 5.

Throwing Axe

Every 1.9 s · 16 damage projectilephysical

Hurls a spinning axe at the nearest enemy. Pierces 2.

Rank 3
The axe comes back to you, cutting again.
Rank 5
Throws a second axe.
While berserk
Throws one more, blood-red, and they fly faster.
Combo
RICOCHETS off a stunned enemy to the next one.
Bond: Bone & Iron
With Bear's Rebuke: Bear's Rebuke hurls six axes outward.

Ground Slam

After your movement skill · 30 damage areaphysicalmelee

Where your Charge lands, the ground breaks: damage and stun around you.

Rank 3
Bigger, and stuns for longer.
Rank 5
An aftershock follows, wider.
While berserk
A blood geyser: wider, and every enemy it hits heals you a little.
Combo
CRUSHES the stunned and frozen: double damage.

Whirlwind

Every 7.5 s · 7 damage meleeareaphysical

Every few seconds you spin, axes out, shredding everything close.

Rank 3
Spins longer and drags the horde in.
Rank 5
Ends by flinging six axes outward.
While berserk
Spins far faster and drags the horde in.
Combo
RIPS the bleeding open: half their bleeding at once, once a spin.

Bear's Rebuke

When you are hit · 26 damage areaphysical

When struck, bone spikes erupt around you and hurl enemies back.

Rank 3
Each enemy hit heals you.
Rank 5
Erupts twice.
While berserk
Wider, hurls them twice as far, and every enemy hit heals you.

Odin's Roar

When you go berserk area

Going berserk, you ROAR: enemies flee in terror and you hit harder.

Rank 3
The terrified take far more damage.
Rank 5
The roar itself wounds, and you are briefly untouchable.
While berserk
The roar feeds the fury: Berserkergang lasts 1.5 s longer.
Bond: The Wild Hunt
With Úlfhéðnar: Going berserk calls the whole pack, and it hunts for as long as you rage.

Úlfhéðnar

Every 11 s · 12 damage summonphysical

Calls a spectral wolf-warrior that hunts for 10 seconds (up to 2).

Rank 3
Up to 3 wolves, lasting longer.
Rank 5
Wolves chill what they bite and burst when they fade.
While berserk
Calls two wolves at once, and every wolf bites far faster.

Gleipnir

Every 8 s · 8 damage areaphysical

The fetter that bound Fenrir: ink chains lash out and drag the enemies around you into a knot in front of you.

Rank 3
Drags four more, and the knot is stunned.
Rank 5
The knot implodes: a crushing blow where they meet.
While berserk
Reaches further and drags twice as many.
Bond: Maelstrom
With Whirlwind: Gleipnir drags them into YOU and sets you spinning; the spin drags twice as wide.

Skin-Changer

After your movement skill · 18 damage physical

Each Charge swaps your hide. BEAR: you take 20% less and being hit builds twice the Rage. WOLF: faster, swifter blows, and your weapon makes them bleed.

Rank 3
The swap itself erupts around you.
Rank 5
For 2 s after a swap you wear both hides.
While berserk
Raging, you wear both hides at once.
Bond: Hide-Burst
With Ground Slam: Your slam takes your hide's shape: the Bear's stuns longer, the Wolf's makes them bleed.

Shield-Biter

Every 10 s physical

You bite your shield's rim and howl: +25 Rage, and the enemies around you rush at you.

Rank 3
The taunted take 20% more damage.
Rank 5
Bites harder: +40 Rage, and the howl reaches twice as far.
While berserk
The bite feeds the fury: Berserkergang lasts 1 s longer.
Bond: Hold the Line
With Gleipnir: The enemies you taunt are chained and hauled in to you.

Valkyrie's Refusal

At low life · 40 damage area

When a blow drops you below 30% life, the Valkyrie turns away: you are untouchable for a moment and your Rage fills. Once every 45 s -- and once a chamber she refuses even a killing blow.

Rank 3
She heals you as she goes: +20% life.
Rank 5
Her wings beat: a shockwave hurls the enemies back.
While berserk
Already raging, your Berserkergang refills.
Bond: Iron Bear
With Bear's Rebuke: Blows that glance off you while you are untouchable erupt Bear's Rebuke.

Blood Eagle

On a kill · 6 damage physicalbleed

Slain enemies may burst: their blood leaps onto up to 3 enemies nearby and makes them BLEED.

Rank 3
Leaps onto 5, and bleeds harder.
Rank 5
An enemy that dies bleeding always bursts.
While berserk
The blood leaps onto twice as many.

Bloodletter

On a hit · 10 damage physicalbleed

A weapon hit carves a deep wound: the enemy BLEEDS hard. Once every 1.4 s.

Rank 3
The wound spills onto the nearest other enemy.
Rank 5
Wounding one already bleeding RUPTURES it: all its bleeding at once.
While berserk
Wounds twice as often.
Bond: Red Rain
With Blood Eagle: Every wound bursts like a Blood Eagle kill: its blood leaps onto the enemies nearby. No kill needed.

The Berserker's weapons and hats →