Berserker
Rage builds with every blow. At the top of it: Berserkergang.
| Life | 100 |
|---|---|
| Move speed | 325 |
| Crit chance | 5% |
| Crit damage | +75% |
| Skill slots | 5 (+ Blood Slot at class level 10) |
| Hats worn | 6 |
| Starting weapon | Gnarled Stick |
Berserkergang
Hitting and being hit builds Rage (+0.4% damage per point). At 100 Rage you go berserk: faster, every hit heals, and your fury burns so bright the Myrkr bites half as hard.
Charge
Dash through the horde, knocking enemies aside. Unhittable while charging. Your first swing after it is a Charged Blow: twice as hard, and wider.
Skills
Found in the mine and slotted during a run. Each one fires on its own trigger and ranks up to 5.
Throwing Axe
Hurls a spinning axe at the nearest enemy. Pierces 2.
- Rank 3
- The axe comes back to you, cutting again.
- Rank 5
- Throws a second axe.
- While berserk
- Throws one more, blood-red, and they fly faster.
- Combo
- RICOCHETS off a stunned enemy to the next one.
- Bond: Bone & Iron
- With Bear's Rebuke: Bear's Rebuke hurls six axes outward.
Ground Slam
Where your Charge lands, the ground breaks: damage and stun around you.
- Rank 3
- Bigger, and stuns for longer.
- Rank 5
- An aftershock follows, wider.
- While berserk
- A blood geyser: wider, and every enemy it hits heals you a little.
- Combo
- CRUSHES the stunned and frozen: double damage.
Whirlwind
Every few seconds you spin, axes out, shredding everything close.
- Rank 3
- Spins longer and drags the horde in.
- Rank 5
- Ends by flinging six axes outward.
- While berserk
- Spins far faster and drags the horde in.
- Combo
- RIPS the bleeding open: half their bleeding at once, once a spin.
Bear's Rebuke
When struck, bone spikes erupt around you and hurl enemies back.
- Rank 3
- Each enemy hit heals you.
- Rank 5
- Erupts twice.
- While berserk
- Wider, hurls them twice as far, and every enemy hit heals you.
Odin's Roar
Going berserk, you ROAR: enemies flee in terror and you hit harder.
- Rank 3
- The terrified take far more damage.
- Rank 5
- The roar itself wounds, and you are briefly untouchable.
- While berserk
- The roar feeds the fury: Berserkergang lasts 1.5 s longer.
- Bond: The Wild Hunt
- With Úlfhéðnar: Going berserk calls the whole pack, and it hunts for as long as you rage.
Úlfhéðnar
Calls a spectral wolf-warrior that hunts for 10 seconds (up to 2).
- Rank 3
- Up to 3 wolves, lasting longer.
- Rank 5
- Wolves chill what they bite and burst when they fade.
- While berserk
- Calls two wolves at once, and every wolf bites far faster.
Gleipnir
The fetter that bound Fenrir: ink chains lash out and drag the enemies around you into a knot in front of you.
- Rank 3
- Drags four more, and the knot is stunned.
- Rank 5
- The knot implodes: a crushing blow where they meet.
- While berserk
- Reaches further and drags twice as many.
- Bond: Maelstrom
- With Whirlwind: Gleipnir drags them into YOU and sets you spinning; the spin drags twice as wide.
Skin-Changer
Each Charge swaps your hide. BEAR: you take 20% less and being hit builds twice the Rage. WOLF: faster, swifter blows, and your weapon makes them bleed.
- Rank 3
- The swap itself erupts around you.
- Rank 5
- For 2 s after a swap you wear both hides.
- While berserk
- Raging, you wear both hides at once.
- Bond: Hide-Burst
- With Ground Slam: Your slam takes your hide's shape: the Bear's stuns longer, the Wolf's makes them bleed.
Shield-Biter
You bite your shield's rim and howl: +25 Rage, and the enemies around you rush at you.
- Rank 3
- The taunted take 20% more damage.
- Rank 5
- Bites harder: +40 Rage, and the howl reaches twice as far.
- While berserk
- The bite feeds the fury: Berserkergang lasts 1 s longer.
- Bond: Hold the Line
- With Gleipnir: The enemies you taunt are chained and hauled in to you.
Valkyrie's Refusal
When a blow drops you below 30% life, the Valkyrie turns away: you are untouchable for a moment and your Rage fills. Once every 45 s -- and once a chamber she refuses even a killing blow.
- Rank 3
- She heals you as she goes: +20% life.
- Rank 5
- Her wings beat: a shockwave hurls the enemies back.
- While berserk
- Already raging, your Berserkergang refills.
- Bond: Iron Bear
- With Bear's Rebuke: Blows that glance off you while you are untouchable erupt Bear's Rebuke.
Blood Eagle
Slain enemies may burst: their blood leaps onto up to 3 enemies nearby and makes them BLEED.
- Rank 3
- Leaps onto 5, and bleeds harder.
- Rank 5
- An enemy that dies bleeding always bursts.
- While berserk
- The blood leaps onto twice as many.
Bloodletter
A weapon hit carves a deep wound: the enemy BLEEDS hard. Once every 1.4 s.
- Rank 3
- The wound spills onto the nearest other enemy.
- Rank 5
- Wounding one already bleeding RUPTURES it: all its bleeding at once.
- While berserk
- Wounds twice as often.
- Bond: Red Rain
- With Blood Eagle: Every wound bursts like a Blood Eagle kill: its blood leaps onto the enemies nearby. No kill needed.