Huntress
Never stand still. Never get hit.
| Life | 65 |
|---|---|
| Move speed | 315 |
| Crit chance | 10% |
| Crit damage | +75% |
| Skill slots | 5 (+ Falcon Slot at class level 10) |
| Hats worn | 6 |
| Starting weapon | Twig Bow |
Momentum
Running, landing arrows and kills build Momentum: faster shots, faster feet. At the top of it, Hawk's Eye: your arrows pierce and fan out. Any blow that lands wipes it all.
Tumble
A quick roll through the horde, unhittable. Two charges. Your next shot is a Snapshot: a fan of arrows that breaks shields.
Skills
Found in the mine and slotted during a run. Each one fires on its own trigger and ranks up to 5.
Rain of Arrows
Every few seconds a volley falls on the densest crowd in reach.
- Rank 3
- What it strikes is slowed.
- Rank 5
- A second volley follows.
- In Hawk's Eye
- A third wider, and one more volley falls.
- Combo
- PINS the slowed: they are held where they stand.
- Bond: Arrow Storm
- With Barrage: Hawk's Eye opens with a Rain of Arrows.
Piercing Shot
One heavy arrow that goes through everything in its line.
- Rank 3
- It staggers what it passes through.
- Rank 5
- A second shot at the next enemy.
- In Hawk's Eye
- Three arrows, fanned.
- Combo
- TEARS the bleeding: double damage.
Split Shot
An arrow that lands splits: two more fly on to the nearest enemies. Once every 0.5 s.
- Rank 3
- Splits to three.
- Rank 5
- The split arrows pierce.
- In Hawk's Eye
- Splits to two more.
Barbed Arrows
Your weapon's hits BLEED.
- Rank 3
- Two stacks a hit.
- Rank 5
- The wounded are slowed.
- In Hawk's Eye
- One more stack a hit.
- Bond: Bloodhound
- With Shrapnel: Shrapnel's splinters are barbed: they bleed like your arrows.
Hunter's Mark
A critical hit MARKS its target: it takes 25% more damage. When a marked enemy dies, the mark passes to the nearest.
- Rank 3
- The marked take 40% more.
- Rank 5
- The mark passes on to two.
- In Hawk's Eye
- Marks the two enemies beside it as well.
- Bond: Death from Above
- With Falcon: Whatever your Falcon strikes is marked.
Shrapnel
Slain enemies may burst into splinters of bone, hurting those around them. Chains.
- Rank 3
- Bursts more often, and wider.
- Rank 5
- The splinters stagger.
- In Hawk's Eye
- Every kill bursts.
Bear Trap
Every Tumble leaves a trap where it began. The first enemy to step in it is held fast, with all those beside it, and BLEEDS. (Up to 3 traps.)
- Rank 3
- Wider jaws that hold for longer.
- Rank 5
- It snaps shut twice.
- In Hawk's Eye
- A second trap where the Tumble ends.
- Bond: Hunter's Snare
- With Caltrops: A trap that snaps throws Caltrops round itself.
Caltrops
When struck, you scatter caltrops where you stand: what walks through them is slowed and BLEEDS. Once every 5 s.
- Rank 3
- Wider, and they lie longer.
- Rank 5
- They are barbed: twice the bleeding.
- In Hawk's Eye
- Entering Hawk's Eye scatters them as well.
Falcon
Calls a falcon that dives at the strongest enemy and harries it for 7 seconds.
- Rank 3
- Hunts for longer, and its talons open a wound.
- Rank 5
- Two falcons.
- In Hawk's Eye
- It strikes far faster.
- Combo
- PREYS on the marked: half again as much damage.
Skadi's Veil
When a blow drops you below 35% life, the snow takes you: the enemies near you lose you and turn away, and for a moment nothing can touch you. Once every 30 s.
- Rank 3
- The cold mends you: +15% life.
- Rank 5
- Every Tumble charge comes back.
- In Hawk's Eye
- In Hawk's Eye it slips the blow whole: no life lost, no Momentum.
Barrage
When your Momentum PEAKS, you loose a ring of arrows all round you.
- Rank 3
- Four more arrows, and they pierce.
- Rank 5
- A second ring follows.
- In Hawk's Eye
- Born of Hawk's Eye, its arrows pierce two more enemies.
Riposte Shot
A near miss -- a blow your Tumble slips -- is answered at once: an arrow at the one that swung, and it always crits.
- Rank 3
- It pierces two more and staggers them.
- Rank 5
- Three arrows.
- In Hawk's Eye
- Gives the Tumble charge back.