Huntress

Huntress

Never stand still. Never get hit.

Life65
Move speed315
Crit chance10%
Crit damage+75%
Skill slots5 (+ Falcon Slot at class level 10)
Hats worn6
Starting weaponTwig Bow
Passive

Momentum

Running, landing arrows and kills build Momentum: faster shots, faster feet. At the top of it, Hawk's Eye: your arrows pierce and fan out. Any blow that lands wipes it all.

Movement · 4 s cooldown · 2 charges · movement

Tumble

A quick roll through the horde, unhittable. Two charges. Your next shot is a Snapshot: a fan of arrows that breaks shields.

Skills

Found in the mine and slotted during a run. Each one fires on its own trigger and ranks up to 5.

Rain of Arrows

Every 6 s · 18 damage projectileareaphysical

Every few seconds a volley falls on the densest crowd in reach.

Rank 3
What it strikes is slowed.
Rank 5
A second volley follows.
In Hawk's Eye
A third wider, and one more volley falls.
Combo
PINS the slowed: they are held where they stand.
Bond: Arrow Storm
With Barrage: Hawk's Eye opens with a Rain of Arrows.

Piercing Shot

Every 4.5 s · 26 damage projectilephysical

One heavy arrow that goes through everything in its line.

Rank 3
It staggers what it passes through.
Rank 5
A second shot at the next enemy.
In Hawk's Eye
Three arrows, fanned.
Combo
TEARS the bleeding: double damage.

Split Shot

On a hit · 7 damage projectilephysical

An arrow that lands splits: two more fly on to the nearest enemies. Once every 0.5 s.

Rank 3
Splits to three.
Rank 5
The split arrows pierce.
In Hawk's Eye
Splits to two more.

Barbed Arrows

On a hit · 4 damage physicalbleed

Your weapon's hits BLEED.

Rank 3
Two stacks a hit.
Rank 5
The wounded are slowed.
In Hawk's Eye
One more stack a hit.
Bond: Bloodhound
With Shrapnel: Shrapnel's splinters are barbed: they bleed like your arrows.

Hunter's Mark

On a critical hit physical

A critical hit MARKS its target: it takes 25% more damage. When a marked enemy dies, the mark passes to the nearest.

Rank 3
The marked take 40% more.
Rank 5
The mark passes on to two.
In Hawk's Eye
Marks the two enemies beside it as well.
Bond: Death from Above
With Falcon: Whatever your Falcon strikes is marked.

Shrapnel

On a kill · 14 damage physicalarea

Slain enemies may burst into splinters of bone, hurting those around them. Chains.

Rank 3
Bursts more often, and wider.
Rank 5
The splinters stagger.
In Hawk's Eye
Every kill bursts.

Bear Trap

After your movement skill · 22 damage trapphysicalbleed

Every Tumble leaves a trap where it began. The first enemy to step in it is held fast, with all those beside it, and BLEEDS. (Up to 3 traps.)

Rank 3
Wider jaws that hold for longer.
Rank 5
It snaps shut twice.
In Hawk's Eye
A second trap where the Tumble ends.
Bond: Hunter's Snare
With Caltrops: A trap that snaps throws Caltrops round itself.

Caltrops

When you are hit · 6 damage trapareaphysical

When struck, you scatter caltrops where you stand: what walks through them is slowed and BLEEDS. Once every 5 s.

Rank 3
Wider, and they lie longer.
Rank 5
They are barbed: twice the bleeding.
In Hawk's Eye
Entering Hawk's Eye scatters them as well.

Falcon

Every 9 s · 13 damage beastsummonphysical

Calls a falcon that dives at the strongest enemy and harries it for 7 seconds.

Rank 3
Hunts for longer, and its talons open a wound.
Rank 5
Two falcons.
In Hawk's Eye
It strikes far faster.
Combo
PREYS on the marked: half again as much damage.

Skadi's Veil

At low life movement

When a blow drops you below 35% life, the snow takes you: the enemies near you lose you and turn away, and for a moment nothing can touch you. Once every 30 s.

Rank 3
The cold mends you: +15% life.
Rank 5
Every Tumble charge comes back.
In Hawk's Eye
In Hawk's Eye it slips the blow whole: no life lost, no Momentum.

Barrage

When Hawk's Eye opens · 12 damage projectilephysical

When your Momentum PEAKS, you loose a ring of arrows all round you.

Rank 3
Four more arrows, and they pierce.
Rank 5
A second ring follows.
In Hawk's Eye
Born of Hawk's Eye, its arrows pierce two more enemies.

Riposte Shot

On a dodge · 26 damage projectilephysical

A near miss -- a blow your Tumble slips -- is answered at once: an arrow at the one that swung, and it always crits.

Rank 3
It pierces two more and staggers them.
Rank 5
Three arrows.
In Hawk's Eye
Gives the Tumble charge back.

The Huntress's weapons and hats →