Items

Weapons are your basic attack: better ones drop deeper down, uniques come from bosses. Hats stack on your head.

Berserker · Elementalist · Huntress · Grovekeeper · Hats for everyone

Berserker

Class and skills →

WeaponDamageAttacks/sFrom depth
Hall-Cleaver unique
dane axe · sweep
20 0.91 boss The axe that emptied a Jarl's hall. What it kills BURSTS, and the burst is the axe's own blow: a packed horde goes off like a row of kegs. Its hits build twice the Rage.
+20 area, +15 rage gain
Varg-Fang unique
twin seax · flurry
7 2.63 boss Two fangs pulled from the Den-Mother's jaw. They CULL: a hit on an enemy under a quarter of its life kills it outright (a champion under 15%, a boss under 8%), and every cull brings your Charge back half a second sooner.
+10 attack speed, +5 crit chance
Gnarled Stick
stick · cleave
9 1.18 0 A crooked stick from the village woodpile. Every berserker starts somewhere. Angry mole: +10% Rage.
+10 rage gain
Tier 3: Splinters: every hit also stings the enemies around the one struck.
Tier 5: Rune Staff: every 4th swing casts one of your timed skills.
Rusty Seax
seax · stab
7 2.22 1 A long knife, quick in the paw. Crits often; your skills come round sooner.
+12 crit chance, +8 cooldown
Tier 3: Stabs twice.
Tier 5: A crit and you strike again at once.
Bearded Axe
axe · cleave
14 1.25 1 The berserker's axe: a broad cleave that knocks the horde back.
+15 damage melee
Tier 3: Hits hurl enemies further and build twice the Rage.
Tier 5: Every 3rd swing throws the axe, and it comes back.
Boar Spear
spear · thrust
18 1.05 2 Long reach: a thrust through every enemy in a line. Your thrown things multiply.
+1 projectiles, +15 damage projectile
Tier 3: A broader, longer thrust.
Tier 5: Thrusts twice.
Dane Axe
dane axe · sweep
22 0.80 4 A two-handed axe on a long haft. Slow, huge sweeps. Your skills reach wider.
+20 area
Tier 3: The sweep goes all the way round your front (180 degrees).
Tier 5: The sweep leaves a cut in the air that bites again.
Ulfberht Sword
sword · cleave
13 1.54 12 A rare blade of good steel, signed by its smith. Balanced; its crits bite deep.
+30 crit damage, +5 crit chance
Tier 3: A crit quickens your swings for 2 s.
Tier 5: Riposte: when struck, you slash back for free.
Troll Club
club · smash
20 0.77 12 A tree-root studded with nails. Each blow is a small quake that staggers. Your stuns, freezes and wolves last longer.
+25 duration
Tier 3: Every blow stuns for longer.
Tier 5: An aftershock follows every blow.
War Maul
maul · smash
30 0.63 18 The slowest blow in the mine, and the hardest. Big quakes. Heavy to carry.
+25 area, -10 move speed
Tier 3: The quake cracks the floor: enemies in it are slowed.
Tier 5: Every 3rd blow sends out a shockwave.
Twin Seaxes
twin seax · flurry
6 2.50 30 A knife in each paw: a blender. Your skills come round much sooner.
+15 cooldown
Tier 3: Strikes three times.
Tier 5: Each strike may set off your on-kill skills.
Chain Flail
flail · spin
15 0.91 30 An iron ball on a chain, whirled all round you. Nothing behind you is safe either.
+15 area, +10 rage gain
Tier 3: Two balls: every spin hits twice.
Tier 5: The spin drags the horde in.
Blood Bucket3% of damage dealt heals you, +40% Rage gained

Elementalist

Class and skills →

WeaponDamageAttacks/sFrom depth
Jarl's Crook unique
wand · bolt
11 1.43 boss A crook cut from the Jarl's own high seat, in the element of your Resonance. Each bolt bursts where it strikes, and what it kills BURSTS again: the bursts chain through the horde.
+15 resonance gain, +15 area
Singer's Tongue unique
wand · bolt
9 2.00 boss The Corpse-Singer's tongue, dried on a rod: it still speaks. Each bolt writes a SIGIL on what it strikes; the third sigil on one enemy goes off -- half again a bolt's damage to it and to all around it.
+15 resonance gain, +5 crit chance
Magic Stick
stick · bolt
7 1.33 0 The same crooked stick from the village woodpile, but this one hums. It throws bolts from afar that pass through one enemy and strike the next, in the element of your Resonance (fire, until you resonate with another). +10% Resonance.
+10 resonance gain
Tier 3: Throws two bolts.
Tier 5: Its bolts pass through everything in their path.
Ember Wand
wand · bolt
12 1.25 1 A wand with a live coal in its tip. Its bolts set the enemy alight. Fire burns hotter.
+15 damage fire
Tier 3: Its bolts pass through two enemies.
Tier 5: Each bolt bursts where it strikes, burning those around.
Rime Wand
wand · bolt
7 1.25 1 An icicle that never melts. Two bolts a cast, and what they strike is chilled. Frost bites harder.
+15 damage frost, +5 crit chance
Tier 3: A crit freezes solid.
Tier 5: Chilled or frozen enemies shatter when they die.
Storm Rod
rod · chain
9 1.05 3 An iron rod that hums. Its lightning strikes the nearest enemy and jumps to three more. Lightning strikes harder.
+15 damage lightning
Tier 3: Jumps two more times.
Tier 5: What it strikes is stunned for a moment.
Seiðr Staff
staff · sweep
17 1.00 5 The seeress's iron staff, swung in a wide arc in the element of your Resonance. Every swing builds twice the Resonance.
+15 resonance gain, +15 max hp
Tier 3: The sweep goes all the way round your front (180 degrees).
Tier 5: The sweep leaves a cut in the air that bites again.
Hail Sling
sling · smash
15 0.80 8 Lobs a fist of hail that breaks where it lands: everything there is hurt and chilled. Your skills reach wider.
+15 area
Tier 3: A bigger lump of hail.
Tier 5: The hail breaks a second time, wider.
Galdr Book
book · spin
11 0.91 12 A book of sung spells. Each verse is a nova round you, in the element of your Resonance. Your skills come round sooner.
+10 cooldown, +10 resonance gain
Tier 3: A wider nova.
Tier 5: Every verse is sung twice.
Ash Stave
staff · spin
14 0.87 15 A stave of rimed ash, whirled all round you: it hurls the horde back, chilled. You take less, and your Ward is thicker.
+8 toughness, +15 ward
Tier 3: What it strikes is stunned for a moment.
Tier 5: Whirls twice.
Storm Cap+10% crit chance, lightning chains +1. When struck, lightning strikes back.
Pointed Hat+20% Resonance gained, skills recharge 10% faster
Rime Hood+20% frost damage, +25% Ward
Candle Hat+15% fire damage, +20% Discharge power, +20% light radius

Huntress

Class and skills →

WeaponDamageAttacks/sFrom depth
Grave-String unique
bow · bolt
10 1.67 boss Strung with a dead Jarl's sinew. What its arrows kill BURSTS among the rest, and a crit has the next arrow on the string at once.
+15 momentum gain, +8 crit chance
Wyrm-Rib unique
longbow · bolt
15 1.00 boss A bow bent from a rib of something that lay under the barrow. Its arrows PIN: what they strike is hobbled, slowed for a moment -- and its arrows always crit a hobbled enemy.
+30 crit damage, +10 momentum gain
Twig Bow
bow · bolt
8 1.43 0 A green twig from the village woodpile, bent and strung by her own paws. One honest arrow at the nearest enemy. +10% Momentum.
+10 momentum gain
Tier 3: Its arrows pass through one enemy and strike the next.
Tier 5: Looses two arrows.
Short Bow
short bow · bolt
5 2.38 1 Small, quick, light on the draw: many arrows, each a little one. You shoot faster.
+10 attack speed
Tier 3: Looses two arrows.
Tier 5: A crit and you shoot again at once.
Horn Bow
horn bow · bolt
6 1.18 3 A recurved bow of horn and sinew: three arrows in a fan. The crowd bow. Your arrows hit harder.
+15 damage projectile
Tier 3: Its arrows pass through one enemy and strike the next.
Tier 5: Five arrows.
Longbow
longbow · bolt
17 0.87 4 As tall as she is. Slow to draw, long of reach: its arrow goes through two enemies, and hits up to 60% harder the further it flew. Your crits bite deeper.
+25 crit damage
Tier 3: Its arrow goes through four.
Tier 5: At the end of its flight it hits more than twice as hard.
Throwing Knives
knives · bolt
5 2.63 5 A brace of knives, flicked fast from close by. Every one that lands opens a wound that BLEEDS. Bleeding bites harder.
+20 damage bleed
Tier 3: Throws two knives.
Tier 5: Each knife opens two wounds.
Skinning Knives
skinning knives · flurry
6 2.50 8 Two hooked knives, for work at arm's length. Every cut BLEEDS and builds twice the Momentum. You take a little less, and every hit heals a little.
+10 toughness, +1 lifesteal
Tier 3: Cuts three times.
Tier 5: Each cut opens two wounds.
Arbalest
crossbow · bolt
32 0.53 12 A crossbow of iron and oak. Very slow -- and its quarrel goes through everything in its path, hurls it back and leaves it dazed. Heavy to carry.
+20 crit damage, -8 move speed
Tier 3: What it strikes is stunned for longer.
Tier 5: Looses two quarrels.
Whistling Bow
bow · chain
9 1.05 15 Its arrows are carved to sing. One strikes the nearest enemy and glances on to three more. You crit more often.
+6 crit chance
Tier 3: Glances on two more times.
Tier 5: What it strikes is stunned for a moment.
Feathered Cap+20% Momentum gained, +6% move speed
Falcon Hood+25% Hawk's Eye duration, +8% crit chance
Antler Crown+20% trap damage, +20% beast damage, +15% luck

Grovekeeper

Class and skills →

WeaponDamageAttacks/sFrom depth
Crooked Branch
branch · sweep
7 1.18 0 A branch the old wood let him have. It does little harm in his paws -- but his friends fight harder beside it: +12% damage for everything he summons.
+12 damage summon
Tier 3: A wider sweep.
Tier 5: Splinters: every hit also stings the enemies around the one struck.
Shepherd's Crook
crook · sweep
5 1.25 1 A herder's crook: it keeps the flock moving. Your beasts bite, slam and roar 12% faster.
+12 beast speed
Tier 3: It shoves what it strikes well back.
Tier 5: The sweep leaves a cut in the air that bites again.
Acorn Sling
sling · bolt
6 1.33 1 A sling and a pouch of acorns. What an acorn kills may leave a sapling on the corpse, and it bursts in thorns. Your sprouts burst harder.
+15 burst power
Tier 3: Slings two acorns.
Tier 5: Its acorns pass through one enemy and strike the next.
Golden Sickle
sickle · cleave
5 2.22 3 A small gold sickle, quick in the paw: every cut BLEEDS, and every enemy it reaps gives your sprouts a little longer to live. Your sprouts burst harder.
+12 burst power
Tier 3: Each cut opens two wounds.
Tier 5: A crit and you reap faster for a while.
Thornwhip
whip · thrust
9 1.25 4 A long briar that cracks in a line through all in its way, and every lash BLEEDS. The weapon of a grovekeeper who fights himself. Bleeding bites harder.
+20 damage bleed
Tier 3: Each lash opens two wounds.
Tier 5: It cracks twice.
Hive Staff
hive staff · bolt
4 1.25 5 A staff with a wild hive on its head. Two bees a swing, each seeking an enemy of its own, and every sting BLEEDS. Bleeding bites harder.
+15 damage bleed
Tier 3: Three bees.
Tier 5: Five bees.
Antler Staff
antler staff · smash
12 0.77 8 A staff crowned with a shed antler. It strikes the ground -- and at every fourth blow a stag comes out of the dark and charges through whatever stands there. Your beasts hit harder.
+15 damage beast
Tier 3: A wider blow.
Tier 5: An aftershock follows every blow.
Yggdrasil Bough
bough · chain
7 1.00 15 A living bough of the world-tree. Its roots run from the nearest enemy to three more, and what they touch is slowed. Your Kinship grows faster and the Stampede lasts longer.
+15 kinship gain, +10 stampede duration
Tier 3: The roots run to two more.
Tier 5: What they touch is stunned for a moment.
Moss Cap+20% Kinship gained, +10 life
Bird's NestOne more raven flies with Huginn & Muninn, +15% beast damage
Toadstool Cap+1 sprout, +20% burst power

Hats for everyone

Any mole can wear these.

Horned Helm+20% melee damage, +10 life
Drifter's Hat+1 projectile, +6% crit chance
Cookpot Helm15% less damage taken, +25 life, -6% move speed
Miner's Lantern+40% light radius, +50% magnetism. You carry a small light: the Myrkr bites 60% less.
Wolf-Pelt Hood+12% move speed, +15% attack speed
Seer's RunecapSkills recharge 20% faster, +15% area
Jester's Cap+30% luck, +75% magnetism. Kills sometimes recast one of your skills.
Jarl's Circlet+1 skill slot, -15 life