The village
Between runs: your class level, the tailor, the Delver, the Rune Tree, the market, and everyone else.
Class level · The tailor · The Delver · The Rune Tree · Trade and the market · Together · Seasons
Class level
Per class, per season. Experience earned in a run sticks, even through death, and so does the level (up to 99). Each level gives +3 life, +2% damage and 10 Glory.
The curve. 60 experience from level 1 to 2, then more each level (60 × level1.5): level 1 → 2: 60 · level 5 → 6: 671 · level 10 → 11: 1,897 · level 20 → 21: 5,367 · level 30 → 31: 9,859 · level 50 → 51: 21,213 · level 75 → 76: 38,971.
Hats worn. 3 to begin with, one more at each hat milestone below: 8 at most.
| Class level | Milestone |
|---|---|
| 5 | +1 hat slot |
| 8 | +1 flare in the pouch |
| 10 | Elementalist: the Prism Slot |
| 10 | Huntress: the Falcon Slot |
| 10 | Grovekeeper: the Heartwood Slot |
| 12 | +1 hat slot |
| 20 | +1 hat slot |
| 25 | +1 flare in the pouch |
| 30 | +1 hat slot |
| 50 | +1 hat slot |
The tailor
Hats are worn from the village. Every hat you find in the mine goes to his chest, safe. Before a run, dress the mannequin: that is what you wear down. Die, and the hats on your head are lost; climb out, and they come home. A Valkyrie's knot (1 gem + 2 Norn-thread) saves one hat from one death.
Tiers. A hat's numbers grow with its tier: ×1 / ×1.5 / ×2.1 / ×3.
Stitch two hats of the same kind and tier into one a tier up (both hats' embroidery kept). Reinforce one hat a tier: dearer, but no pair needed. Unravel a spare hat into cloth and thread.
Embroider a free slot (1 / 2 / 3 / 3 by tier) for 1 Norn-thread and 3 of an essence: a line rolled from that essence's pool. Unpick a line (1 thread) to roll again.
| Tier | Stitch two into it | Reinforce one into it | Unravel gives |
|---|---|---|---|
| 2 | 15 ore + 2 grave-cloth | 50 ore + 6 grave-cloth | 3 cloth |
| 3 | 60 ore + 5 grave-cloth | 200 ore + 14 grave-cloth + 1 gem | 7 cloth, 1 thread |
| 4 | 135 ore + 10 grave-cloth + 1 gem | 450 ore + 30 grave-cloth + 3 gems | 15 cloth, 2 thread |
Grave-cloth
Linen off the draugr. What every hat is cut from.
Elites always carry some; the rest rarely. Hat caches.
Norn-thread
Fate's own thread: it holds an embroidery, and a Valkyrie's knot.
Hat caches, dens off the road, bosses, now and then an elite.
Rootfibre
Yggdrasil's own, from Svartalfheim's rock. Embroiders the ROAD.
Every vein mined in an Earth realm.
| Essence | Embroiders one of |
|---|---|
| Ember | +4–8% damage +4–8% attack speed +2–4% critical chance +8–16% critical damage +8–16% Rage gained (Berserker only) +8–16% Resonance gained (Elementalist only) +8–16% Momentum gained (Huntress only) +8–16% Kinship gained (Grovekeeper only) |
| Rime | +8–16 life 2–5% less damage taken Skills recharge 4–8% faster +6–12% skill duration Your movement skill recharges 5–10% faster |
| Rootfibre | +6–12% luck (more drops) +12–24% pickup reach +2–5% move speed +4–8% experience +6–12% warden's light radius |
The Delver
Ore buys reach into the dark, never damage. Ore is mined past the light and banked when you leave a leg, even when you die.
| Track | What each rank gives | Ranks | Ore per rank |
|---|---|---|---|
| Lýsi Lamp Oil | +1 m of light per rank: the warden's lantern and your flares. Fades with depth. | 5 | 20, 32, 51, 82, 131 |
| Vörn Warding | The Myrkr bites softer: each rank takes 12% off what is left. Never whole, and it fades with depth. | 8 | 15, 23, 34, 51, 76, 114, 171, 256 |
| Sjón Far Sight | See further on the delve map: +1 lane and +2 rows per rank. | 3 | 30, 54, 97 |
| Nesti Provisions | Start every run with +10 light per rank. | 5 | 12, 18, 27, 41, 61 |
| Blys Flare Pouch | Carry +1 flare into a run. Flares are crafted here for ore; throw one [F] to light a spot and hold the Myrkr off. | 4 | 25, 43, 72, 123 |
| Brenna Long Burn | Flares burn 25% longer per rank. | 3 | 18, 29, 46 |
Flares are crafted here, 10 ore each, and kept in a stock between runs. A run takes up to the pouch's worth (3, more with Blys and class levels); what is left comes home if you do. Tracks that fade grow weaker the deeper you are: half by depth 150.
Trade and the market
Trade with a member of your party: both put up hats and materials, lock in, and confirm. Any change unlocks both; nothing moves until both have confirmed.
The market stall in the village: list a hat from your chest for an amount of one material, and browse everyone's by class, hat, tier and material. Up to ten listings, for 48 hours; the hat waits with the market meanwhile, and you are paid the moment it sells.
A hat of another class can be kept and traded; only its class wears it. Trading and the market need a registered account.
Together
The village is shared: the other moles of your village walk about it with their hats on. Click one for their name's menu. Hold [G] for the emote wheel.
Friends and party [O]: a party of up to five is brought into one village together. Chat [T]: All chat (registered accounts) and your party's.
Other delvers show on the mine's map as they go, and every season's first boss kills are told to everyone as they happen. The leaderboard →
Seasons
A season is one map for everyone and one set of boards. Class levels, Glory and the Rune Tree, the Delver's ranks and the bands you unlocked are the season's, per class; a new season starts them over. Hats and materials are your account's: one chest for every class.