Enemies and bosses

The mine's dead: the horde, the realms' own, the magic and the rare, and the bosses at the end of the roads.

The horde · The realms' own · Magic and rare · Modifiers · Bosses

They grow with depth. The numbers below are at the surface. Deeper, every mob has more life and hits harder, and past depth 50 the horde grows faster still (bosses keep the straight line). The shallows hit softer: ×0.55 at the surface, full by depth 45.

Depth0255075100150
Life×1×2.5×4×7×13×34
Damage×0.6×1.5×2.8×3.9×5.8×11
Boss life×1×2.5×4×5.5×7×10

The dark's own. A road pack, den or hall mob standing in the Myrkr hits ×1.5 and takes only 60% of your damage (a violet ring coils round its feet). Throw a flare at it, or pull it into the light. Chamber waves and bosses are never the dark's.

Telegraphs. Every big blow shows first: a red circle that fills, a lane, a dashed line. The dark never hides a warning.

The horde

Everywhere in the mine. Each kind joins the waves from its depth, a bigger share the deeper you go.

Draugr

Life 22 · Damage 8 · Speed 145

The mine's restless dead, and most of every horde. Now and then one drops its head and barrels down a short lane at you: the Belly Charge.

C

Cave Bat

Life 5 · Damage 4 · Speed 235 · From depth 2 · Packs of 5

A flock of five: tiny, fast, swerving in arcs. One hit each, so swing wide.

Draugr Brute

Life 55 · Damage 10 · Speed 112 · From depth 3

A heavy, slow draugr. Every few seconds it stops and smashes the ground where you stand: a red circle fills, then lands.

Leaping Draugr

Life 18 · Damage 9 · Speed 170 · From depth 4

Crouches, marks where you stand with a circle, and lands on it.

B

Brood-mother

Life 45 · Damage 6 · Speed 125 · From depth 5

A spider with egg sacs round her. She bites and spits a web that slows. When she dies every sac still whole hatches spiderlings, so burst the sacs first.

Whirling Draugr

Life 30 · Damage 9 · Speed 140 · From depth 6

Roots itself when close, a ring fills round it, and then it whirls. Step out of the ring.

Bile-Spitter

Life 14 · Damage 7 · Speed 130 · From depth 8

Keeps its distance and lobs bile where you stand. The splash leaves a puddle that burns.

Ulfhedinn

Life 28 · Damage 10 · Speed 175 · From depth 10

A wolf-skin draugr. Wounded below half, or when an ally falls beside it, it enrages: faster feet, quicker blows. Finish what you wound.

Bloated Draugr

Life 40 · Damage 10 · Speed 100 · From depth 12

Shambles up, swells, and bursts in a wide ring. Kill it at range, or run.

Shield-Draugr

Life 35 · Damage 9 · Speed 120 · From depth 16 · Shield: blocks 80% from the front

Its shield blocks most blows and shots from the front. Hit it from the side, burn it with skills, or break the shield with your movement skill.

Seidr-warder

Life 22 · Damage 6 · Speed 115 · From depth 20

Stands at the back and chants a ward onto the three nearest dead. Reach the back line.

Barrow-Digger

Life 26 · Damage 9 · Speed 145 · From depth 24

Sinks into its grave, crawls toward you as a mound, and bursts up under your feet.

Chain-draugr

Life 34 · Damage 8 · Speed 125 · From depth 28 · Ranged

Aims along a dashed line and throws a hook. A hit drags you to it and dazes you. Sidestep it, or charge through it.

Necro-Skald

Life 24 · Damage 6 · Speed 110 · From depth 30

Stands back and chants the dead up round itself. Kill it first.

Barrow-Wraith

Life 20 · Damage 9 · Speed 165 · From depth 40 · Walks through rock

Drifts through rock. A shimmer appears beside you, and then it is there, swiping fast.

Bone-thrower

Life 13 · Damage 7 · Speed 135 · From depth 45 · Ranged

Keeps its distance and throws bones. Sidestep, charge through, or let your swing swat the bone out of the air.

E

Egg sac

Life 12 · Damage 0 · Speed 0

The brood-mother's. It sits still; left whole when she dies, it hatches three spiderlings.

S

Spiderling

Life 4 · Damage 3 · Speed 250

What hatches from a brood-mother's sacs: small, quick and weak, and they come in swarms.

Draugr Champion

Life 150 · Damage 10 · Speed 150

The Champion: a towering draugr that leads halls, guards dens and joins the Elite node's waves. It hits hard; watch its blows.

Hoard thief

Life 22 · Damage 8 · Speed 145 · Elite

A gold-laden wight that runs for a crack in the wall. Catch it before it dives, and its sack is yours.

Only in the Hoard thief node.

The realms' own

In each realm the horde takes that realm's shape: its own kinds take the place of a share of the plain ones. None before depth 8, full strength by depth 40.

Svartalfheim Earth

Skeleton Warrior

Life 22 · Damage 8 · Speed 145

Svartalfheim's foot soldier: a draugr's numbers in old bones.

Takes the place of 35% of the plain draugr.

Cave Wolf

Life 11 · Damage 6 · Speed 255 · Packs of 4

Runs in packs of four: fast, low and weak. They bite and dart away.

Takes the place of 8% of the plain draugr.

Skeleton Archer

Life 13 · Damage 7 · Speed 135 · From depth 45 · Ranged

Svartalfheim's bone-thrower: it shoots arrows, and they fly faster than bones.

Takes the place of 50% of Bone-throwers.

Moss Troll

Life 150 · Damage 10 · Speed 150 · Shield: blocks 80% from the front

Svartalfheim's Champion: slams the ground, and carries a shield of moss and stone that blocks from the front.

Takes the place of 50% of Draugr Champions.

Muspelheim Fire

Cinder Draugr

Life 22 · Damage 8 · Speed 145

Muspelheim's dead, still smouldering.

Takes the place of 55% of the plain draugr.

Fire Imp

Life 10 · Damage 6 · Speed 250 · Packs of 4

Runs in packs of four, and pounces from a distance.

Takes the place of 18% of the plain draugr.

Fire Mage

Life 13 · Damage 7 · Speed 135 · From depth 45 · Ranged

Muspelheim's bone-thrower: it throws fireballs that leave the ground burning.

Takes the place of 100% of Bone-throwers.

Magma Golem

Life 150 · Damage 10 · Speed 150

Muspelheim's Champion: lobs lava that burns where it lands, and leaves a pool of it where it dies.

Takes the place of 100% of Draugr Champions.

Cinder Spitter

Life 14 · Damage 7 · Speed 130 · From depth 8

Muspelheim's spitter: its lava splashes burn longer and hotter than bile.

Takes the place of 100% of Bile-Spitters.

Niflheim Ice

Frost Wraith

Life 22 · Damage 8 · Speed 145 · Walks through rock

Niflheim's dead: it blinks to you through the dark and leaves ice that slows where it dies.

Takes the place of 65% of the plain draugr.

Ice Wolf

Life 11 · Damage 6 · Speed 255 · Packs of 4

Niflheim's wolves: packs of four, fast and weak.

Takes the place of 14% of the plain draugr.

Rime Witch

Life 13 · Damage 7 · Speed 135 · From depth 45 · Ranged

Niflheim's bone-thrower: its ice chills you, so you move slower.

Takes the place of 100% of Bone-throwers.

Polar Bear

Life 150 · Damage 10 · Speed 150

Niflheim's Champion: it charges down a long lane, and the charge stuns.

Takes the place of 100% of Draugr Champions.

Magic and rare

Any kind of the horde can come magic (a pack sharing one modifier, glowing blue) or rare (a named leader with several, glowing yellow).

A pack, one modifier

Magic

Life ×1.6 (×1.3 on an elite body) · 1 modifier · experience ×2 · drops roll 2×

A named leader and its pack

Rare

Life ×5 (×2 on an elite body) · damage ×1.15 · 2 modifiers, 3 from depth 60 · experience ×3 · drops roll 1×, +1 a modifier

WhereFrom depthChance thereRising to
A sleeping pack on the road is magic312%25% by depth 60
...or led by a rare64%10% by depth 60
A chamber wave holds a magic clump320%45% by depth 60
A chamber holds a rare and its pack615%40% by depth 60
The Champion leading a hall is rare635%70% by depth 60
The Champion guarding a den is rare635%70% by depth 60

The Elite node's Champion is always rare, with 1 modifier more.

Modifiers

The word over a magic or rare mob's head. A rare also takes a by-name from one: "Hrolf the Swift".

ModifierWhat it doesFrom depth
Swift
"…the Swift"
Moves and strikes faster.0
Hulking
"…the Mountain"
Much more health, bigger, hard to knock back.0
Plagued
"…the Rotten"
Leaves a pool of bile where it dies.5
Enraged
"…the Furious"
Below 40% health it moves and strikes much faster.6
Regenerating
"…the Undying"
Heals when left alone for 3 seconds.6
Shield-bearing
"…Shield-breaker"
Blocks blows from the front. Your movement skill breaks the shield.8
Volatile
"…the Bursting"
Bursts where it dies, after a moment.10
Chilling
"…Cold-hand"
Its hits chill you: you move slower for a while.10
Oath-sworn
"…Oath-keeper"
When it dies, its pack enrages. Rare only.10
Warded
"…the Warded"
A ward takes the blows first, and regrows after 4 seconds unhit.12
Molten
"…the Unburnt"
Leaves burning ground where it dies.12
Rimed
"…Frost-beard"
Leaves ice where it dies: it slows you.12
Splitting
"…the Twofold"
Dies into two smaller ones. They drop nothing.14
Vampiric
"…Blood-drinker"
Heals itself with every blow that lands on you.16
Cursed
"…the Accursed"
Leaves a curse where it dies: you take more damage in it.20
Brood-caller
"…the Caller"
Calls up more of its kind. They drop nothing. Rare only.20

Bosses

The season has 3 bands of 100 depths. Every band ends at its gate; half-way down, all its roads meet at a sub-gate; out on the side lanes wander others.

Gates unlock the next band at the mine (for that class, this season). The last band's gate is the season's final boss: nothing lies below it, and it drops only what outlives the run (hats, cloth and thread).

The sub-gate at depth 50 of every band must be passed to go deeper, but ends nothing and unlocks nothing.

Wandering bosses (1 a band) stand in the same place for everyone this season: the first-kill board is a race to them. First kills →

The chamber gutters. 50 s after a boss rises, its chamber's light starts to fail, over 40 s: the Myrkr closes in on a fight that lasts.

Draugr Jarl

The gate of band 1 (depth 99) · Life 2600

The gate of the first band. A huge draugr lord with burning eyes: he slams the ground, and below half his life he enrages, slams in bursts and calls up the dead.

Drops Hall-Cleaver, Jarl's Crook, Grave-String (one of your class's, 25% a kill)

Galdra, the Corpse-Singer

The gate of band 2 (depth 199) · Life 1800

The gate of the second band: a seidr-witch who never fights you herself. She throws rime, raises the dead, wards them, and slips away when you get close. Cut through to her.

Drops Varg-Fang, Singer's Tongue, Wyrm-Rib (one of your class's, 25% a kill)

Nidgraf, the Grave-Father

The gate of band 3: the season's last boss · Life 3000

The gate of the last band: a vast barrow-digger with a wall of life. He burrows up under you, lobs tar that slows, and whirls when you stand close. Enraged, the floor runs out.

Drops Varg-Fang, Singer's Tongue, Wyrm-Rib (one of your class's, 25% a kill)

Draugr Hersir

The sub-gate: depth 50 of every band · Life 1100

The Jarl's man, waiting half-way down every band where all roads meet. Lesser than a gate boss, but you must go through him.

Drops Hall-Cleaver, Jarl's Crook, Grave-String (one of your class's, 25% a kill)

Hrimgrim, the Rime Jarl

A wandering boss, out on the side lanes · Life 3000

A wandering Jarl, rimed: tougher and slower, and his slams come faster and wider.

Drops Hall-Cleaver, Jarl's Crook, Grave-String (one of your class's, 25% a kill)

Glodir, the Ember Jarl

A wandering boss, out on the side lanes · Life 2200

A wandering Jarl, burning: faster and harder-hitting, with less life. Enraged, he slams four times and calls more dead.

Drops Hall-Cleaver, Jarl's Crook, Grave-String (one of your class's, 25% a kill)

Vargmodir, the Den-Mother

A wandering boss, out on the side lanes · Life 2000

A huge wolf with her pack. A long charge down a lane that stuns, then two pounces. Enraged, she calls six more wolves and charges twice for every pounce.

Drops Varg-Fang, Singer's Tongue, Wyrm-Rib (one of your class's, 25% a kill)