Blessings

A blessing is a perk you choose, and it stays with you for the rest of the run.

When: 3 times a run, at the first node you clear past depth 5, then past 35, then past 75 (counted from where you entered the mine). The first is always Gold; the later ones roll their tier.

The offer: 3 blessings, all of one tier. Take one: the fight waits while you choose.

Rerolls: 2 a run, one card at a time, always into another of the same tier. A rare Loki's Knucklebone dropped by the dead adds one.

Skill blessings belong to one class and say Gain X: they give you that skill (at rank 2) and change how it works, and it drops more often for the rest of the run. Tag blessings come to any class whose skill pool has at least 2 skills with that tag (which pools carry which tags). The rest are for every mole.

Silver · Gold · Bifröst

Silver

Iron Hide

Any mole

+20 life, and you take 5% less damage.

Every class

Deft Paws

Any mole

Your weapon strikes 12% faster, and your skills recharge 8% faster.

Every class

Delver's Lamp

Any mole

Your light reaches 30% further, and +15% luck: more falls your way.

Every class

Wide Swing

area skills · 2+ in your class's pool

+20% area: everything that strikes an area reaches wider.

Every class

Fletcher's Kit

projectile skills · 2+ in your class's pool

+1 projectile on everything you shoot or throw, but projectiles hit 10% softer.

Huntress

Wide Arc

melee skills · 2+ in your class's pool

+15% melee damage, and +10% area.

Berserker

Kin of the Wild

beast skills · 2+ in your class's pool

Your beasts hit 20% harder and strike 15% faster.

Grovekeeper

Quick Nock

Huntress · gives Piercing Shot

Gain Piercing Shot. It looses one more arrow, at the next enemy over, and comes round 25% sooner.

Huntress

Spiked Pelt

Berserker · gives Bear's Rebuke

Gain Bear's Rebuke. It erupts at nearly every blow (not once in 0.8 s), and a third wider.

Berserker

Rime Shell

Elementalist · gives Rime Ward

Gain Rime Ward. The shell closes again after 3 s, not 6.

Elementalist

All-Seeing

Grovekeeper · gives Huginn & Muninn

Gain Huginn & Muninn. Their marks start at +30% and last three times as long.

Grovekeeper

Gold

Unbound

Any mole

Skills that are in no Bond deal 35% more damage and recharge 20% faster. You need no partner.

Every class

Heimdall's Horn

Any mole

Your peak (Hawk's Eye, Berserkergang, Overflow, the Stampede) builds 25% faster and lasts 50% longer.

Every class

Eighth Leg

Any mole

Your movement comes back sooner: the Tumble gains a charge; a movement without charges recharges 35% faster.

Every class

Ullr's Aim

projectile skills · 2+ in your class's pool

Everything you shoot or throw pierces 2 more enemies, and projectiles hit 25% harder.

Huntress

Hel's Tithe

bleed skills · 2+ in your class's pool

Bleeding enemies take 25% more from everything, and when one dies its wounds pass to the two nearest.

Berserker · Huntress

Skadi's Snares

trap skills · 2+ in your class's pool

Your traps lie twice as long and two more can lie at once, and a trap that snaps drags everything within 3 m into its jaws.

Huntress

Freyja's Chariot

summon skills · 2+ in your class's pool

+1 of every beast at your side, and they strike 30% faster.

Grovekeeper

After-Image

After your movement skill · 2+ such skills in your pool

Every skill that fires after your movement fires again a moment later, mirrored: where the movement began.

Berserker

Surtr's Kindling

fire skills · 2+ in your class's pool

+35% fire damage, and your light reaches 15% further.

Elementalist

Thor's Chains

lightning skills · 2+ in your class's pool

Everything that jumps from enemy to enemy jumps 2 more times, and lightning hits 25% harder.

Elementalist

Ymir's Breath

frost skills · 2+ in your class's pool

+30% frost damage, and a frozen enemy takes 25% more from everything.

Elementalist

Path of Thorns

Huntress · gives Caltrops

Gain Caltrops. They no longer wait for a blow: while you run you trail them behind you, a patch every 0.4 s, and they bleed twice as hard.

Huntress

Endless Rain

Huntress · gives Rain of Arrows

Gain Rain of Arrows. A volley falls every 1.5 s instead of every 6, at 70% of the damage.

Huntress

Hydra Fletching

Huntress · gives Split Shot

Gain Split Shot. It splits on nearly every hit (not once in half a second), and every split arrow splits once more where it lands.

Huntress

Wolf Pit

Huntress · gives Bear Trap

Gain Bear Trap. Every Tumble leaves a trap at both ends, up to 8 lie at once, and each one snaps one more time.

Huntress

The Mews

Huntress · gives Falcon

Gain Falcon. The falcon stays for good, a second one joins it, and they dive first at anything marked or bleeding.

Huntress

Splinter-Craft

Huntress · gives Shrapnel

Gain Shrapnel. Every kill bursts, and the splinters count as your arrows: they set off Split Shot, Barbed Arrows and Momentum.

Huntress

Mjölnir's Flight

Berserker · gives Throwing Axe

Gain Throwing Axe. Every axe goes through everything and flies back to you, and one more is thrown.

Berserker

Earthshaker

Berserker · gives Ground Slam

Gain Ground Slam. It no longer waits for your Charge: the ground breaks round you every 3 s, and the aftershock always follows.

Berserker

Storm of Blades

Berserker · gives Whirlwind

Gain Whirlwind. You spin half as long again, it comes round twice as often, and every spin ends by flinging axes outward.

Berserker

Fenrir's Brood

Berserker · gives Úlfhéðnar

Gain Úlfhéðnar. Your wolves stay for good, up to four of them, and they bite a third faster.

Berserker

Dwarf-Forged Chain

Berserker · gives Gleipnir

Gain Gleipnir. It drags EVERY enemy within 12 m into the knot, and comes round every 5 s.

Berserker

Blood Moon

Berserker · gives Blood Eagle

Gain Blood Eagle. Every kill bursts, and the blood leaps onto twice as many.

Berserker

Muspelheim

Elementalist · gives Draugr Pyre

Gain Draugr Pyre. Every kill bursts into flame, and every burst leaves burning ground.

Elementalist

Storm Conductor

Elementalist · gives Chain Lightning

Gain Chain Lightning. It needs no critical hit: any weapon hit throws it (once in 0.4 s), and it jumps two more times.

Elementalist

Eternal Winter

Elementalist · gives Niflheim's Breath

Gain Niflheim's Breath. You breathe every 4 s instead of 11, a third wider.

Elementalist

Giant's Brand

Elementalist · gives Brand of Muspel

Gain Brand of Muspel. Its fire burns three times as long and twice as wide: a lasting ring of light against the Myrkr.

Elementalist

Twin Storms

Elementalist · gives Ball Lightning

Gain Ball Lightning. Two balls at a time, each zapping three and drifting half again as far.

Elementalist

Overcharge

Elementalist · gives Static Field

Gain Static Field. It shocks four times a second instead of twice, and reaches half again as far.

Elementalist

Wolf-Mother

Grovekeeper · gives Geri & Freki

Gain Geri & Freki. Four wolves walk with you, not two, and their bites open wounds at any rank.

Grovekeeper

Ursine Wall

Grovekeeper · gives Bear Friend

Gain Bear Friend. Two bears stand with you, and each roars twice as many to itself.

Grovekeeper

Gullinbursti

Grovekeeper · gives Boar

Gain Boar. It charges every 2.5 s, not 5.5, and always turns to charge back.

Grovekeeper

Ratatoskr's Hoard

Grovekeeper · gives Ratatoskr

Gain Ratatoskr. Six acorns at nearly every kill (not once in 1.5 s).

Grovekeeper

Fairy Ring

Grovekeeper · gives Spore Shrooms

Gain Spore Shrooms. Four come up at a time, every 3 s, up to twelve.

Grovekeeper

Thousand Roots

Grovekeeper · gives Entangling Roots

Gain Entangling Roots. They come up at nearly every weapon hit (not once a second), and reach further.

Grovekeeper

Bifröst

Yggdrasil's Bough

Any mole

+1 skill slot for the rest of the run. The one way to an extra slot.

Every class

Mímir's Well

Any mole

Every skill you hold rises to rank 3 at once, and every new skill arrives at rank 2.

Every class

Loki's Bargain

Any mole

Your skills recharge twice as fast and your weapon strikes 30% faster, but you take 40% more damage.

Every class

Wheel of Arrows

Huntress · gives Barrage

Gain Barrage. It looses a ring every 0.75 s for as long as Hawk's Eye lasts, not only as it opens.

Huntress

Ullr's One Mark

Huntress · gives Hunter's Mark

Gain Hunter's Mark. There is only ever one mark, but the marked takes 150% more and the mark never fades. When the marked dies the mark leaps to the strongest enemy near, and every skill's recharge jumps 1 s ahead.

Huntress

Allfather's Call

Berserker · gives Odin's Roar

Gain Odin's Roar. You roar every 8 s, raging or not, and every roar fills your Rage by 35.

Berserker

Einherjar

Berserker · gives Valkyrie's Refusal

Gain Valkyrie's Refusal. Every time she comes she refuses even a killing blow (not once a chamber), and she heals you to full.

Berserker

Odin's Prism

Elementalist · gives Prism

Gain Prism. Every Discharge echoes twice, and each echo is as strong as the Discharge itself.

Elementalist

Thor's Fury

Elementalist · gives Thor's Wrath

Gain Thor's Wrath. It strikes on every Discharge, not only the Overflow, and leaps three more times.

Elementalist

The Old Forest

Grovekeeper · gives Elder Ent

Gain Elder Ent. It walks for 30 s, not 10, slams twice as fast, and bursts five times as hard.

Grovekeeper

The Endless Hunt

Grovekeeper · gives Call of the Wild

Gain Call of the Wild. The doubles your first Stampede calls stay at your side for the rest of the chamber.

Grovekeeper